Archive for the ‘Archive’ Category

Just one credit

In my last post, I listed all 1CCs I had made up to that point. That list consisted of eight games. It has been seriously expanded – now, I have no fewer than fourteen of them behind me. The reason I write this post is that I recently – within the span of just two weeks – have managed four of them. I am going to list them again, and write a few words about them…

Sorted in alphabetical order.

Battle Blade
The definition of a 1CC in Battle Blade is a bit special. There are three difficulties, but they don’t consist of the same stages. But since I have managed to clear all three of them without continuing, I’d say it counts.
Ship used was the red one.

Battle Blade 2 (first loop)
The sequel to the aforementioned, of course. It’s not a very hard shmup… managed to get this 1CC on my second play. The hypers helped quite a bit, since they are overpowered on the verge of broken… though, the second loop is QUITE a challenge, so I guess I shouldn’t say anything until I have cleared it.
Ship used was the red one.

Bike Banditz (no miss, autobomb)
Everyone should know about this, right? Since it was what started off this blog… so yeah. Just go to the first entry if you want to read about it.

Embodiment of Scarlet Devil
Second-most recent 1CC. All it took was some stubbornness! Played it, played it, played it… managed to break my high score time and time again. Worked out strategies, and stuff. Ended the game with no lives remaining and only one bomb. I did waste one bomb just as Remilia died, though.
Character used was Marisa A.

Gun.Smoke (NES)
I got this on a NES meet that celebrated NES becoming 20 years old here in Sweden. ’twas in September, last year. This is one of the few 1CCs I actually have witnesses to! sven666 and Xipe from STGFan were present. It wasn’t very hard – I have no idea why I haven’t managed to do it playing normally on emulator.

Imperishable Night
Aaaah, the Imperishable Night 1CC! This one will always hold a very special place in my heart, because it was my very first 1CC. I actually got this while at a LAN at my friend’s place. It took a few tries and a few cans of Jolt-Cola! Was of course done via Final B.
Team used was Reimu & Yukari.

Lotus Land Story
Another one of my early 1CCs. I don’t remember much about it, except for that the final stage and boss can be summed up in two words: Bomb fiesta!
Character used was Marisa A – which was Laser Marisa in this game.

Mystic Square
One of the recent ones. It was the second time I ever reached Shinki! If I remember correctly, last time I reached her I only had one life… this time, I had more, plus a bomb supply. Got some nasty slowdown on her last attack – but I can’t say it helped me at all, because the attack was simple.
Character used was Mima – and it’s by the way Mima’s Mystic Square sprite that heads this entry.

Phantasmagoria of Flower View
Yeah… this one was nasty. I reached Shiki several times, but she ALWAYS got me. So I tried, and tried, and tried again. I refused to play on Easy to unlock characters. Then, after many, many attempts, she finally actually went down! After that, I played easy to unlock characters. When I got the good characters, I went back to Normal, and produced some more 1CCs… but the first one – that’s the one I REALLY count.
Character used was Marisa.

Psyche Metal the Bleeding
This was also early in my 1CCing career. …actually, forget what I said about Imperishable Night being my very first 1CC… looking through some old logs, it turns out that this was my very first 1CC. Go go memory… though, there were only nine days between this and IN, so… in any case, this was the second time I beat the second boss. Before I had managed to make the game glitch out completely and give me unlimited lives. Of course I don’t count that for anything.

Psyvariar Revision (50hz)
This is the most questionable of all my 1CCs. For starters, it was done on 50hz. And I didn’t face Gluon. But what I DID was get an ending screen, without using a single continue on the way. So I think it counts. Was pretty easy.

The Phantasmagoria of Dim.Dream…
This one was the successful final to a series of attempts. It was a trio of increasing success at the end: Reaching the penultimate boss, then reaching the final boss, and then beating the thing. It was comepltely awesome!
Character used was Mima.

The Story of Eastern Wonderland
This was one of the harder games on this list to 1CC, and the latest I managed. ZUN’s second game, his first one in the curtain fire genre… he has improved a damn lot since this. It has a sketchy hitbox and some unfair moments… reaching the end took a number of lives and bombs. When Mima changed forms, I was down at my last life and not many bombs left… but it turned out to be a really, really easy last pattern. Yay!
Weapon set used was B.

Tokukou Shoujo
Easiest one to get on the entire list, no contest. Got 1CC the second time I ever started the game – and I didn’t really play seriously at all the first time. Just tried out the thing. Not much more to say ’bout that.

Two more Touhou games to 1CC, then I have the full series done… not counting Immaterial and Missing Power and Shoot the Bullet, of course. Though I did 1CC IaMP Story Mode a few times, but it’s a fighter, so it doesn’t count. StB can’t even be 1CC’d. The games left to do are Highly Responsive to Prayers and Perfect Cherry Blossom – one day!

And oh yeah, the shmup tournament I talked about last post is of course finished.

So, how did it go…?

My own particiation was because of various computer-related problems very skewed – I only played the first week, Blazing Star. I don’t remember if my result added any points to the team…

But it was a good thing we had a strong team – “Team Sweden” finished in 3rd place with 511 points! The silver was snagged by team “Feka USA” with 618 points, and the gold went to “namakoteam” with 830 points. Next year we’ll get ’em good!

In other news, Osu! Tatakae! Ouendan and Elite Beat Agents owns your soul.

Shooting Game Tournament 2006

Gasp, it’s an update that is not centered around one shmup, having the image for the entry being a sprite from that shmup!

It’s time for an international shmup competition! Players from various countries form teams, and play various shmups various weeks, then the three best scores are entered as the team results…

The thread on I am in Team Sweden (duh), a team that consists of the following:

– sven666 (JNX)
– Javel (JAV)
– Tvspelsfreak (ANT)
– Xipe (XIP)
– zinger (ZNG)
– KennyMan666 (666)
– Buffi (BUF)

Credit to Buffi for the Team Sweden logo. I’m not sure exactly what games will be played – I just hope for a freeware/doujin week, since that is my forte!

What’s more in my shmup life? Not much. I’ve been playing a few… oh yeah, managed another 1CC – the first loop of Battle Blade 2. Speaking of which – Battle Blade. These games are actually Swedish doujins, and the original is one of my favourite freeware horis. The sequel is quite good as well, but I find the original better. Speaking of 1CCs, did I ever list mine? No, I didn’t… so here’s the full list:

Battle Blade
Battle Blade 2 (first loop)
Bike Banditz (no miss, autobomb)
Imperishable Night
Lotus Land Story
Phantasmagoria of Flower View
Psyche Metal the Bleeding
Tokukou Shoujo

Eight. It’s a start. XD

And in other news, LocoRoco <3


It’s been a while since my last post, but because of the narrow nature of this blog, those things happen when I don’t play shmups for extended periods. At least when no noteworthy things related to shmup playing happens.

Anyway – a while ago I ordered three games from Paletweb. Shoot the Bullet, Super Marisa Land and… HISYOUAYU. A cute and very manic doujin shmup in which you play as Ayu from Kanon. I downloaded the two-stage demo long ago and fell instantly in love with it. So I decided to get it.

It is a very straightforward shmup. There are no weapon powerups and hardly any bonus items. Standard enemies never drop anything. You shoot enemies and try to not get shot. Though of course there’s something special to it. Instead of bombs you have Hypers. When a Hyper is triggered, a bullet-canceling ring extends out from Ayu and her shots get souped up. And here’s the twist – while in Hyper mode, which lasts for 20 seconds, there is a chaining mechanic. For every enemy you kill while in Hyper, a HIT value increases – and this value is determined by how many bullets the initial Hypering canceled. If you canceled 15 bullets, you get 15 HIT points per killed enemy as long as the Hyper is active. If you trigger another Hyper while still having one active, the timer is reset to 20 seconds, but the HIT value stays – and is increased by new canceled bullets. So with the correct usage of Hypers it’s possible to get a crazy HIT value and keep a chain through the entire stage. You can’t stock a lot of Hypers, you can only hold three at a time. The second half of the second stage is Hyper-whoring galore – many enemies shooting many bullets and dropping new Hypers. Sadly the chain bonus you get when beating the stage is a bit on the stingy side, but you take what you cna get. The only other item in the game is a 20000 point bonus item, some of them are always like that, but they are also recieved if you kill an enemy that would have dropped a Hyper when you already have three.

The game is not easy – many bullets are fast, though it never becomes unfair. I one-life-cleared the two-stage demo many times, but I don’t think I’m close to 1CCing the full game yet. The circle, Tenkuudokei, has also made a shmup with CLANNAD characters, called Gensou Shoujo – it’s decent, but not close to as good as HISYOUAYU. I have 1CC’d Gensou Shoujou – but it has two difficulties, BASIC and STANDARD, and I don’t know which one of then would count as “Normal” so I don’t know if that 1CC, which was done on BASIC, counts yet.

And oh yeah, there’s one thing I should say for you lot who read this blog (if any) and comment on it – while I use Blogger, I have it set so that it is published on my own webspace. Because of this, I have to enter the login info for the ftp every time I update it. I don’t want to use the save user/pass function for security reasons. Therefore, comments to posts aren’t processed until I log in next time. So if I don’t respond to your comments, this is the cause. For a number of days after writing a new post I republish occasionally to see if I have gotten any comments, but if you comment after that period, I won’t see it until I write my next post or decides to republish… if you really want to get in touch with me, you can mail me at KennyMan666 at Sorry for any inconvenience.

And in other news, MegaMari ftw.

It’s like a kind of magic

So, finally, I can play NTSC games on my PlayStation2. So, yes, this entry will be about Mushihimesama, Espgaluda and Ibara. In that order.

But first I’m going to show you this. I’m pretty sure it’s not a good stick, at least not if you ask people with experience of sticks. But what the hell, I like it. Wasn’t very expensive either. Can be used for PS2, GC and XB, as you can see on the pic. Works like a charm on PS2, probably on GC as well – haven’t tried it. Though it didn’t cooperate with my USB to PS2-converter, so I’m going to take a whack at rewiring the XB contact on it to an USB contact. Though I fear doing that, I failed Electronics A in school… but whatever. Worst case scenario, the XB cable part becomes useless. I don’t even have a XBox.

Now, onto the games! Which I of course all play with that stick.

About Mushihimesama there’s not much of a question – BEST ARCADE (and of course console) SHMUP EVER. Closely followed by DoDonPachi. Well, to say arcade may be a little of a stretch since I love ARRANGE mode the most, a mode which wasn’t even in the arcade version. But it’s just MANIAC mode with some twists – full arsenal of options (in formation mode!) all the time, auto-bomb and you can switch between the three weapon types at will. So about the other modes – ORIGINAL is actually not that great, since it’s not very much of a bullet hell. It’s more few fast bullets. Luckily they are as purple-glowing as in the other modes, so they are hard to not see. MANIAC mode is the classic Cave-style bullet hell. Purple shots almost everywhere. Bring your shmup reflexes or die horribly. ULTRA mode is nothing short of nuts, something of the hardest I’ve ever played. Though I’m sure there’s some japanese person who no-misses it with one hand. I need more training.

I can’t decide if I like ESP Ra.De. or Espgaluda the most. Both are completely fantastic bullet hells from Cave, and both are on my top ten list of the best shmups ever. Espgaluda has a great game mechanic – kakusei. When triggering kakusei the bullets slow down and your shot becomes stronger – actually, in ARCADE mode your character changes form when you trigger kakusei – to a person of the other gender. Wtf. And since it’s a Cave shmup, kakusei of course has a great deal to do with score – when you kill a enemy while in kakusei, all bullets that enemy has fired becomes bonus items. So waiting for a large pattern and triggering kakusei when a boss is almost dead yields a neat amount of points. But of course there’s much more strategy involved around it if you want to get the really high scores. Kakusei of course can’t be used unconditionally, it sucks green crystals which you get by killing enemies in normal form. If you try to trigger kakusei without crystals, the bullets speed up instead – but while in this mode, you get points all the time. ARRANGE mode feels like a mix of Espgaluda and ESP Ra. De.. The two characters are very similar to ESP characters – Black is a carbon copy of Jb the 5th, and Chihiro is very similar to Irori. The major score mechanics from both the games are included – of course kakusei from Galuda, and the special shot from ESP. ARRANGE mode is also much harder than ARCADE. I like ARCADE better than ARRANGE in this.

I will not talk very much about Ibara. I have not played it very much, but I don’t like it very much yet. ARCADE mode NORMAL feels awfully much like a souped-up Battle Garegga – a game I have never liked. I have seen that Raizing/8ing can deliver – Armed Police Batrider is good, and Battle Bakraid is my favourite arcade shmup that isn’t from Cave – but sadly Ibara isn’t inspired by those. Cave, what have you done? Nasty rank and bullets that sometimes are hard to see… I have however heard that ARCADE mode EXTENDED, which I haven’t tried yet, is a little friendlier. ARRANGE mode is better than ARCADE – more Cave, less cheap – but still doesn’t reach the heights of Mushi and Galuda. Ibara 2 Pink Sweets looks much better than this.

The bottom line is that if you have a PS2, get Mushihimesama and Espgaluda. If you’re a big fan of Battle Garegga, get Ibara as well.

There will be more about these games in coming posts, when I have made progress enough to write about… this was the introduction.

Progress in other shmups are pretty slow at the moment. Shortly after the last post, I increased my high score in Twin Seeds but stupidly forgot to save the replay. No 1CC yet… I have attempted more Bike Banditz, but while I 1CC’d it again easily, no 1LC and no higher score. I have some kind of target of getting 50 million points, but god knows if I’ll ever get that…

And in other news, katamari damashii wins incredibly.


Today I wish to point you to a real freeware gem: Twin Seeds. Ever since version 1.00 it has been one of my favourite freeware shmups, and also one of the absolute best freeware games I’ve ever tried. Neat graphics, wacky music – in what other shmup, or what other game for that matter, do you get served the Nutcracker Suite as a boss fighting theme? But all the tunes are great, the Stage 1 BGM is my favourite. The game was fairly recently updated to version 2.10, and this update brings on some fun stuff. Boss Rush, for instance. Named “Boss Medley” in this game. Boss Medley always plays on the difficulty of “Another” – which is this game’s version of “stupidly hard”. I yet have to beat the third boss in Medley – she troubles me on Normal, on Another she’s a living hell. Especially her named attack, Illusion. Named attacks are special attacks, usually the final attack the boss throws before she dies. The time slows down, the name of the attack shows on the screen, then the chaos begins. The inspiration for the named attacks surely comes from the spellcards in the Touhou games – heck, the entire game feels inspired by the Touhou series. And there’s worse things to be inspired by.

In any case – today I had my greatest achievement in the game ever. Stage 4 is pretty crazy with enemies shooting you from everywhere, and the boss isn’t easy either – but I beat her. I freaking beat her! And after that, things started going really well. Despite never having seen Stage 5 at all before, it didn’t go too bad – I think I only lost one life on it. Stage 6 was a little worse but I held together until, well, I died. A few times. But I increased my old high score with over 100 million points, ending up with 291,186,260 points and a scratch count of 20313. Here’s my replay if anyone’s interested in it.

Now, time for ranting!

This blog hasn’t been updated for long, as you can see. That can be blamed on SweMods and the Swedish postal service (this is still kinda shmup-related, actually), since my SwapMagic hasn’t arrived YET. Soon it’s been OVER TWO MONTHS since I ordered it, and I still haven’t seen it. The only indication I’ve actually gotten that it’s on it’s way is that my order on claims that it was shipped February 7th… which is about one month after I placed the order. Now, how about the irony in this: SweMods is from Sweden, their shop lies in Stockholm – which is a one-hour drive from where I live. I get stuff from freaking HONG KONG in about two weeks after placing the order! So what has this to do with that this blog haven’t been updated? Two reasons: Espgaluda and Mushihimesama. I own the PS2 ports of them, Jap NTSC versions, but can’t PLAY them since I’m on PAL. Also, Ibara is on it’s way to me. So once that stupid boot disc finds it’s way here, I’ll have writing material for you…

And in other news, zDoom makes Doom and Doom II to some of the best FPS games I’ve ever played.

47,915,374 – ALL – Althe

he (it's a joke)

Oh yes, oh yes, oh fucking hell yes.

This blog starts out in triumph, with the tale of my first 1LC in a shmup ever! Game in question, as some of you might know from the sprite, Bike Banditz from doujin soft developer French-Bread.

A couple of days ago, I played it and got all the way to the final boss for the first time. I was thinking, that now the 1CC isn’t far away! Then I played it some day later. Totally worthless play. Didn’t even come CLOSE to a 1CC.

So, today, I gave it another go.

And completely unexpected, I whip out a no-death 1CC. Almost 48 million points, as you can see in the title.

Here’s a replay for those of you who have the game, latest version.

Anyway, I believe it’s time for me to introduce myself and my blog now.

My name is Magnus von Goës Karlström. I’m a 19-year old dude from Sweden, and on the intarweb I go under the nick KennyMan666.

This blog, Just one credit, is a blog about shmups. Shmups is my favourite gaming genre, by a number of reasons. My favourite shmup ever is Perfect Cherry Blossom, from Team Shanghai Alice. Here, I will write about… well, shmups I like, and my playing of ’em. I hope I’ll get some readers, at least. XD

And in other news, Wario Ware Twisted is awesome.

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